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Unix gave processes a single interface. React gave components a single interface. iii gives every category of software (queues, schedulers, agents, frontends, sandboxes, business logic, etc.) a single interface: Workers host work, Functions are the work, Triggers are what causes the work to run, and the Engine routes between them. Once you have a mental model for those four pieces, everything else in iii is a variation on a theme.
This page uses the Quickstart tutorial as an example.

The four pieces

This is a brief recap of the four pieces; the sections below expand each one with the Quickstart as an example. More details about their actual usage are in Using iii / Workers and the rest of the “Using iii” section.

Worker

A Worker is anything that connects to the Engine and registers Triggers and Functions with it. Workers can run anywhere (on a laptop, in a container, in a browser tab, on a microVM) and in any language as long as they can open a WebSocket to the Engine.

Trigger

A Trigger is what causes a Function to run. A Trigger has a type (HTTP, cron, queue message, state change, another Function calling trigger), a configuration (which path, which schedule, which queue), and the function ID it invokes.

Function

A Function is a named handler inside a Worker. It takes a payload and returns a result. Function identifiers follow a service::name convention so they remain stable across worker restarts and language boundaries.

Engine

The Engine is the coordinator. It accepts worker connections, maintains a live registry of available Functions and Triggers, and routes invocations to whichever Worker currently provides the requested Function.

The Quickstart

The Quickstart tutorial produces a running system with two Workers connected to the same Engine:
  1. math-worker is a Python Worker that registers math::add.
  2. caller-worker is a TypeScript Worker that registers math::add_two_numbers, which calls math::add through the Engine.
By the end of the Quickstart, the system also includes the iii-state and iii-http Workers, an HTTP Trigger that exposes math::add_two_numbers at POST /math/add-two-numbers, and a key-value scope named math holding a running_total. The runtime topology looks like this: Every arrow is a WebSocket connection between a Worker and the Engine. There is no direct worker-to-worker traffic. When caller-worker invokes math::add, the call goes through the Engine, which looks up the current location of math::add in its registry and routes the invocation to math-worker.

Workers

Workers are what actually do things in an iii system. Every category of capability is built as a Worker: queues, scheduling, sandboxing, observability, agents, business logic, devices, and even code executing in a browser. Specifically, a Worker is a process that connects to the Engine over WebSocket and announces a set of Functions it can run and Triggers to register. Once connected, those Functions are invocable from anywhere in the system and those Triggers will respond to their events without per-pair integration code between the caller and the Worker. The Worker concept is intentionally narrow. A Worker is not a microservice, a job runner, or a sidecar. It is a participant in the Engine’s live registry that contributes Functions and Triggers. Whether the Worker is a long-lived process serving thousands of invocations per second or a short-lived process that connects, registers, runs once, and shuts down, the Engine treats it the same.

Worker isolation

Workers are intended and designed to be independent processes. One Worker crashing does not affect others. The Engine connects to each Worker over a separate WebSocket and routes invocations only to Workers that are currently connected. A crash, restart, or network partition affecting one Worker does not propagate to the others. The crashed Worker’s Functions and Triggers drop out of the routing table on disconnect, and every other Worker keeps serving.

In the Quickstart

Both Workers in the Quickstart fulfill the same contract: open a WebSocket connection to the Engine. Once connected they can register Functions, register Triggers, and trigger() other Functions. A Worker will typically do at least one of these things but ultimately isn’t required to do any of them. The Python and TypeScript Workers are independent processes in different languages, with different runtimes, possibly on different machines. Neither one knows the execution context of the other. They both talk to the Engine, and the Engine handles the rest. This is what “any language, any runtime” means in practice: the worker contract is small enough to implement in any language that can use a WebSocket and JSON, and the Engine treats every Worker the same regardless of how it was built or where it runs.
For the connection lifecycle from worker code, see Creating Workers / Workers.

Triggers

A Trigger is a binding that tells iii when to invoke a Function. The Trigger declares a type (the kind of event that causes it to fire), a configuration (the per-type details, like an HTTP path or a cron expression), and the function ID it invokes. When the corresponding event happens, the Trigger fires and the Engine routes the invocation to a Worker that provides the Function. HTTP requests, cron schedules, queue messages, state changes, log events, and stream events all become Function invocations through Triggers.

Trigger types

worker.trigger() and the iii trigger CLI command can invoke any registered Function via its function_id (see Direct invocation below). The trigger types described here are how Functions get bound to other event sources (HTTP requests, cron schedules, queue messages, etc.). Workers can define their own trigger types.
Trigger types come from connected Workers. A Worker that can source events declares one or more trigger types alongside their configuration schemas. The iii-http Worker provides the http trigger type. The iii-cron Worker provides the cron trigger type. The iii-state Worker provides the state trigger type. A Trigger of a given type can only be registered while a Worker advertising that type is connected, because that Worker is what produces the events that fire it.

Trigger components

A Trigger has three parts: a type (the kind of event, like http or cron), a config (the per-type details, like an HTTP path or a cron expression), and a function_id (the Function to invoke). Together they tell iii what event to listen for, how to listen, and what to call when the event happens. A Trigger can also specify an optional condition_function_id that runs before the handler. When the Trigger fires, the Engine invokes the condition function with the same payload the handler would receive. If the condition returns a truthy value, the handler runs; if not, the invocation is skipped. Since Triggers are concerned with “when to do” and Functions are concerned with “what to do”, conditional functions preserve that separation: the Function stays focused on its work instead of accumulating per-Trigger guards.

Trigger pipeline

When a Trigger fires, the Engine looks up its function_id in the live registry, finds a Worker that currently provides the Function, and dispatches the invocation. The function handler sees the payload alone, never the source of the Trigger or the type of event that fired it.

Trigger Actions

Function invocation can be controlled via Trigger Actions. The default, synchronous mode blocks until the Function returns its result or the configured timeout fires. The fire-and-forget mode (TriggerAction.Void) returns immediately, scheduling the Function to run without waiting for a result. Synchronous invocations are appropriate when the caller needs the value the Function returns. Fire-and-forget is for side-effect work where the caller does not need to wait.
Workers can also define their own TriggerActions. The iii-queue Worker provides TriggerAction.Enqueue({queue}), which routes the invocation through a named queue with retries. See iii-queue for the queue mechanics.

Trigger lifecycle

Triggers move through four states. registered means the Trigger has been declared with the Engine. active means the Trigger is currently listening for its event. invoked means an event has fired the Trigger. unregistered means the Trigger has been removed. When the Worker that owns a Trigger disconnects, all of its Triggers are unregistered automatically along with its Functions.

In the Quickstart

The Quickstart tutorial invokes Functions with Triggers in three different ways:
  1. The CLI iii trigger math::add a=2 b=3 is a Trigger fired by the CLI itself. The Engine routes the invocation to whatever Worker provides math::add.
  2. The SDK call worker.trigger({ function_id: 'math::add', ... }) is another version of the same idea: one Function inside one Worker firing a Trigger that invokes another Function, routed through the Engine just like the CLI version. Both paths work against any registered Function without registering an explicit Trigger; every registerFunction() inherently gets a Trigger that can be invoked with these two methods.
  3. The HTTP Trigger added by the iii-http Worker is done through worker.registerTrigger() and is the common reactive way to implement Triggers. In this example iii-http owns the HTTP socket; when a request arrives at POST /math/add-two-numbers the following happens:
    1. iii-http looks up the matching Trigger and fires a request targeting the math::add Function.
    2. The Engine receives the request and routes the invocation to caller-worker.
    3. Finally the response flows back the same way. The math::add Function never sees an HTTP request. It sees a payload, like every other call.
One Function can have many Triggers. The same Function could be invoked by a cron schedule, a queue message, and a direct CLI call.

Functions

A Function is a named handler inside a Worker. It takes a payload and returns a result. From the iii system’s perspective, a Function is identified by its name and addressable across language and location boundaries. Callers do not know what Worker is providing the Function, what language the handler is written in, or where the Worker is running. The Engine routes each invocation to a Worker that currently provides the target Function. A Function has no fixed shape beyond payload-in / result-out. Some Functions are pure computation. Some perform side effects (state writes, HTTP calls, queue enqueues). Some are agentic, invoking other Functions in turn. The Engine does not distinguish: routing is the same for all of them.

Function identifiers

Function identifiers use the service::name convention. The service segment groups related Functions together as a namespace, scope, or worker name. The name segment is the specific handler. Identifiers like math::add, state::get, and http::serve follow this convention. The convention is a recommendation, not a hard rule. Any string is a valid function ID at the engine level, but the service::name form makes the Function’s intent obvious to readers and avoids collisions between unrelated Functions registered by different Workers.

Direct invocation

Registering a Function with registerFunction() makes it directly invokable through worker.trigger() from any connected Worker and through the iii trigger CLI command. No explicit Trigger registration is required for these two paths; they are the baseline call surface every registered Function gets. Other trigger sources (HTTP, cron, queue, state, stream) bind an explicit Trigger to the same function_id.

Multiple Triggers per Function

A single Function can be the target of any number of Triggers. The same Function can be invoked by an HTTP request, a cron schedule, and a queue message at once, by registering three separate Triggers that share the same function_id. The function code does not change; only the trigger registrations differ. This is what lets a single business-logic Function answer to many event sources without per-source variants.

In the Quickstart

math::add and math::add_two_numbers are Functions. Their identifiers follow service::name. The math namespace groups related Functions together, and the name identifies the specific handler. However grouping is arbitrary, and while we recommend using a structured path::to::functions there is no enforcement of them within iii. Function IDs are stable across worker restarts. When math-worker stops and restarts, callers do not need to know: they keep invoking math::add, and the Engine routes the calls to whichever instance currently provides that Function. Functions are defined synchronously but can be invoked asynchronously due to the decoupling between Triggers and Functions.

The Engine

The Engine is a single process that holds the registry of every connected Worker and every registered Function and Trigger. When a Worker connects, the Engine records what Functions it provides. When a Worker disconnects, the Engine removes its Functions, cancels any in-flight invocations of those Functions, and notifies the rest of the system that the topology changed. Routing is independent of language, runtime, and location. The Engine does not need to know where math::add is running in Docker, on a Raspberry Pi, or in a browser tab. It just knows that some Worker provides it. The same tutorial can be redeployed across different runtimes without touching the function code.
See Engine for startup flow, config hot-reload, and the live registry and discovery surface.